HRANCHAK, T. Games Technology as Innovative Tool for Forming a Library and Information Environment of Knowledge Management. Science and Innovation, [S. l.], v. 15, n. 2, p. 83–93, 2024. DOI: 10.15407/scine15.02.083. Disponível em: https://nasu-periodicals.org.ua/index.php/science/article/view/7353. Acesso em: 3 feb. 2026.